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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-09 11:37:23 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-09 11:37:23 +0200
commit735618b39e223226c6ea1374e8b1df263d58a0c3 (patch)
tree81a8bd5d9a5f0d353dad6feacba599bc9b9cd0ec /doc
parente8c89b2b9158ce011ed5c1a913f55d38226c4a55 (diff)
Fix typo in the `Timer.wait_time` description
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Timer.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index fde887dd87..f360099f2b 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -52,7 +52,7 @@
</member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0">
The wait time in seconds.
- [b]Note:[/b] Timers can only emit once per rendered frame at most (or once per physics frame if [member process_callback] is [constant TIMER_PROCESS_PHYSICS). This means very low wait times (lower than 0.05 seconds) will behave in significantly different ways depending on the rendered framerate. For very low wait times, it is recommended to use a process loop in a script instead of using a Timer node.
+ [b]Note:[/b] Timers can only emit once per rendered frame at most (or once per physics frame if [member process_callback] is [constant TIMER_PROCESS_PHYSICS]). This means very low wait times (lower than 0.05 seconds) will behave in significantly different ways depending on the rendered framerate. For very low wait times, it is recommended to use a process loop in a script instead of using a Timer node.
</member>
</members>
<signals>