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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-04-09 12:10:48 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-09 12:10:48 +0200 |
commit | 70a009833bbd48dd780b1747a470954232e6088d (patch) | |
tree | 4ffe157ed14c773927d6d5519878383ec50cc182 /doc | |
parent | e3b26b0d68f41a4682be9288cda1ac8dd9fcf4e8 (diff) | |
parent | 1e9128238e7b74394148579ded9e63115cb0aa58 (diff) |
Merge pull request #27561 from KoBeWi/get_frame_doc
Document SceneTree.get_frame() and persistent in add_to_group()
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Node.xml | 1 | ||||
-rw-r--r-- | doc/classes/SceneTree.xml | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e01e3d3a20..bf32d4041a 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -146,6 +146,7 @@ </argument> <description> Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree]. + [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored. </description> </method> <method name="can_process" qualifiers="const"> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index fb23ef0654..30889c385f 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -77,6 +77,7 @@ <return type="int"> </return> <description> + Returns the current frame, i.e. number of frames since the application started. </description> </method> <method name="get_network_connected_peers" qualifiers="const"> |