diff options
author | Danil Alexeev <danil@alexeev.xyz> | 2020-02-24 18:37:46 +0300 |
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committer | Danil Alexeev <danil@alexeev.xyz> | 2020-02-24 18:37:46 +0300 |
commit | 6e5cd36b12b535f31a2b453c39723a77adc182ed (patch) | |
tree | 365c576b06ede7761336945f1f97b8cd3f6e99ab /doc | |
parent | 5e181ac9f1fb83df6a933865753e54b534ac1048 (diff) |
Minor fix in Node class documentation
The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Node.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 3ddc3af200..dae99f1c3a 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -326,7 +326,7 @@ <return type="float"> </return> <description> - Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.target_fps]. + Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second]. </description> </method> <method name="get_position_in_parent" qualifiers="const"> @@ -745,7 +745,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.target_fps] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored. + Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.iterations_per_second] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored. </description> </method> <method name="set_physics_process_internal"> |