diff options
author | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-04-28 20:23:41 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-04-28 21:19:01 +0800 |
commit | 6c01ef8f4ccecc6dc2f05dd7db999d1b7749ae71 (patch) | |
tree | 79c79a8f64d8024fe1db6bc0c5d88ea57740f3be /doc | |
parent | d25c3aaaa708b7d8d001f56ca03ffe9bffeb8798 (diff) |
Miscellaneous Tween fixes
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Tween.xml | 14 | ||||
-rw-r--r-- | doc/classes/Tweener.xml | 2 |
2 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 2ec8bb287c..f9ec0d115d 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -76,7 +76,7 @@ <return type="float" /> <description> Returns the total time in seconds the [Tween] has been animating (i.e. time since it started, not counting pauses etc.). The time is affected by [method set_speed_scale] and [method stop] will reset it to [code]0[/code]. - [b]Note:[/code] As it results from accumulating frame deltas, the time returned after the [Tween] has finished animating will be slightly greater than the actual [Tween] duration. + [b]Note:[/b] As it results from accumulating frame deltas, the time returned after the [Tween] has finished animating will be slightly greater than the actual [Tween] duration. </description> </method> <method name="interpolate_value" qualifiers="static"> @@ -231,10 +231,10 @@ Example: creating an object that moves back and forth and jumps every few seconds. [codeblock] var tween = create_tween().set_loops() - tween.tween_property("position:x", 200, 1).as_relative() + tween.tween_property($Sprite, "position:x", 200.0, 1).as_relative() tween.tween_callback(jump) tween.tween_interval(2) - tween.tween_property("position:x", -200, 1).as_relative() + tween.tween_property($Sprite, "position:x", -200.0, 1).as_relative() tween.tween_callback(jump) tween.tween_interval(2) [/codeblock] @@ -274,16 +274,16 @@ Creates and appends a [PropertyTweener]. This method tweens a [code]property[/code] of an [code]object[/code] between an initial value and [code]final_val[/code] in a span of time equal to [code]duration[/code], in seconds. The initial value by default is a value at the time the tweening of the [PropertyTweener] start. For example: [codeblock] var tween = create_tween() - tween.tween_property($Sprite, "position", Vector2(100, 200) - tween.tween_property($Sprite, "position", Vector2(200, 300) + tween.tween_property($Sprite, "position", Vector2(100, 200), 1) + tween.tween_property($Sprite, "position", Vector2(200, 300), 1) [/codeblock] will move the sprite to position (100, 200) and then to (200, 300). If you use [method PropertyTweener.from] or [method PropertyTweener.from_current], the starting position will be overwritten by the given value instead. See other methods in [PropertyTweener] to see how the tweening can be tweaked further. [b]Note:[/b] You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using [code]"property:component"[/code] (eg. [code]position:x[/code]), where it would only apply to that particular component. Example: moving object twice from the same position, with different transition types. [codeblock] var tween = create_tween() - tween.tween_property($Sprite, "position", Vector2.RIGHT * 300).as_relative().set_trans(Tween.TRANS_SINE) - tween.tween_property($Sprite, "position", Vector2.RIGHT * 300).as_relative().from_current().set_trans(Tween.TRANS_EXPO) + tween.tween_property($Sprite, "position", Vector2.RIGHT * 300, 1).as_relative().set_trans(Tween.TRANS_SINE) + tween.tween_property($Sprite, "position", Vector2.RIGHT * 300, 1).as_relative().from_current().set_trans(Tween.TRANS_EXPO) [/codeblock] </description> </method> diff --git a/doc/classes/Tweener.xml b/doc/classes/Tweener.xml index 3392f9ee23..721ed4e13e 100644 --- a/doc/classes/Tweener.xml +++ b/doc/classes/Tweener.xml @@ -4,7 +4,7 @@ Abstract class for all Tweeners used by [Tween]. </brief_description> <description> - Tweeners are objects that perform a specific animating task, e.g. interpolating a property or calling a method at a given time. A [Tweener] can't be created manually, you need to use a dedicated method from [Tween] or [Node]. + Tweeners are objects that perform a specific animating task, e.g. interpolating a property or calling a method at a given time. A [Tweener] can't be created manually, you need to use a dedicated method from [Tween]. </description> <tutorials> </tutorials> |