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author | tree786 <yakarbala@hotmail.co.uk> | 2019-06-29 22:59:22 +0100 |
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committer | tree786 <yakarbala@hotmail.co.uk> | 2019-06-30 16:41:45 +0100 |
commit | 68c6790baf84d479faef0a344cd151ea95776c0a (patch) | |
tree | e40d262130f02272c9e3801c282da8bfd011a76d /doc | |
parent | e2bbf2cba3dc97998cff0be5cbda2d7e3b7151b0 (diff) |
Added example on how to use RandomNumberGenerator
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/RandomNumberGenerator.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index 31abe9b000..9054e2fa88 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -6,6 +6,13 @@ <description> RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=http://www.pcg-random.org/]PCG32[/url]. [b]Note:[/b] The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. + To generate a random float number (within a given range) based on a time-dependant seed: + [codeblock] + var rng = RandomNumberGenerator.new() + func _ready(): + rng.randomize() + var my_random_number = rng.randf_range(-10.0, 10.0) + [/codeblock] </description> <tutorials> </tutorials> |