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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-12-22 17:29:29 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-22 17:29:29 +0100 |
commit | 67f94ad76ef80040534ff43f79b7230b398f029e (patch) | |
tree | bacd0cc58818707dd83a3ab160fde8dd263456ca /doc | |
parent | ac046b7bac7cc6769eaf275c31ec3a497dea48cc (diff) | |
parent | 0bab51ab557c91f3b0322c12101b0d68639952dd (diff) |
Merge pull request #34543 from Calinou/doc-fix-node-process-priority
Fix the Node `process_priority` description to match actual behavior
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Node.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 7243693334..193cfeb0ff 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -839,7 +839,7 @@ Pause mode. How the node will behave if the [SceneTree] is paused. </member> <member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0"> - The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first. + The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first. </member> </members> <signals> |