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authorTomasz Chabora <kobewi4e@gmail.com>2020-08-12 13:31:32 +0200
committerTomasz Chabora <kobewi4e@gmail.com>2020-08-12 13:31:32 +0200
commit677796a2c342ca221918e8dfa8d2361ae78082d1 (patch)
treeccb44ea16fbb6591b0fca0c203d9aea2e5f9ee57 /doc
parentdc90b17691b574967895546568e2966e655f9cd0 (diff)
Expose NOTIFICATION_POST_ENTER_TREE
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Node.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e921cbd58a..8f66c9df38 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -918,6 +918,9 @@
<constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26">
Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]).
</constant>
+ <constant name="NOTIFICATION_POST_ENTER_TREE" value="27">
+ Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once.
+ </constant>
<constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002">
Notification received from the OS when the mouse enters the game window.
Implemented on desktop and web platforms.