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authorDustin Petersohn <petersohn.dustin@outlook.com>2020-10-27 00:30:14 +0100
committerDustin Petersohn <petersohn.dustin@outlook.com>2020-10-27 00:30:14 +0100
commit669f21d367a7b0062143ac92fe998fca3c25d803 (patch)
tree2dd151942d326bd725ada355077642d43539259d /doc
parentd767c0eeeaab8480829a6e7761c02f23a4e2f996 (diff)
Improved documentation for TileMap.cell_y_sort
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/TileMap.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 371ba80723..c500052592 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -280,7 +280,7 @@
Position for tile origin. See [enum TileOrigin] for possible values.
</member>
<member name="cell_y_sort" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
- If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate.
+ If [code]true[/code], the TileMap's direct children will be drawn in order of their Y coordinate.
</member>
<member name="centered_textures" type="bool" setter="set_centered_textures" getter="is_centered_textures_enabled" default="false">
If [code]true[/code], the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.