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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-05 10:50:56 +0200
committerGitHub <noreply@github.com>2021-10-05 10:50:56 +0200
commit6637207c70ddda76ff8a3892d525084e8dd99b2b (patch)
treee75d1e45de379885678ef515b0e269d4503d0493 /doc
parente4e11e6a57123e548af4dd86f6cf54657e3e0845 (diff)
parent4f8d761be632a9d342655aa88a0745465b2177b8 (diff)
Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/PhysicsTestMotionParameters2D.xml3
-rw-r--r--doc/classes/PhysicsTestMotionParameters3D.xml3
2 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/PhysicsTestMotionParameters2D.xml b/doc/classes/PhysicsTestMotionParameters2D.xml
index 7cea848039..46c1827b97 100644
--- a/doc/classes/PhysicsTestMotionParameters2D.xml
+++ b/doc/classes/PhysicsTestMotionParameters2D.xml
@@ -16,6 +16,9 @@
<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
Optional array of body [RID] to exclude from collision.
</member>
+ <member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
+ Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
+ </member>
<member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)">
Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform.
</member>
diff --git a/doc/classes/PhysicsTestMotionParameters3D.xml b/doc/classes/PhysicsTestMotionParameters3D.xml
index 07abbb1cb1..d66aee3ae6 100644
--- a/doc/classes/PhysicsTestMotionParameters3D.xml
+++ b/doc/classes/PhysicsTestMotionParameters3D.xml
@@ -16,6 +16,9 @@
<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
Optional array of body [RID] to exclude from collision.
</member>
+ <member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
+ Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
+ </member>
<member name="from" type="Transform3D" setter="set_from" getter="get_from" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
Transform in global space where the motion should start. Usually set to [member Node3D.global_transform] for the current body's transform.
</member>