diff options
author | Micky <micheledevita2@gmail.com> | 2022-08-20 20:06:13 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-08-26 12:15:57 +0200 |
commit | 64bd36ecee57b73ac698d6eb8a5065e03f3137f2 (patch) | |
tree | 4fff26279fcf1e0baa9c5748a0ef078172314edf /doc | |
parent | 9876382df8c0fcb7880ca20b053d1f2b2a358785 (diff) |
Rename Label & RichTextLabel.`percent_visible` to `visible_ratio`
Also updates the documentation of both `visible_characters` and `visible_ratio` to, better describe what they do and improve consistency between the two Classes.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Label.xml | 12 | ||||
-rw-r--r-- | doc/classes/RichTextLabel.xml | 12 | ||||
-rw-r--r-- | doc/classes/TextServer.xml | 6 |
3 files changed, 15 insertions, 15 deletions
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 52b2e9a729..0c4c4a5b09 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -61,10 +61,6 @@ Limits the lines of text the node shows on screen. </member> <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="2" /> - <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> - The fraction of characters to display, relative to the total number of characters (see [method get_total_character_count]). If set to [code]1.0[/code], all characters are displayed. If set to [code]0.5[/code], only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box. - [b]Note:[/b] Setting this property updates [member visible_characters] accordingly. - </member> <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="4" /> <member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0"> Set BiDi algorithm override for the structured text. @@ -89,10 +85,14 @@ </member> <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1"> The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box. - [b]Note:[/b] Setting this property updates [member percent_visible] accordingly. + [b]Note:[/b] Setting this property updates [member visible_ratio] accordingly. </member> <member name="visible_characters_behavior" type="int" setter="set_visible_characters_behavior" getter="get_visible_characters_behavior" enum="TextServer.VisibleCharactersBehavior" default="0"> - Sets the clipping behavior when [member visible_characters] or [member percent_visible] is set. See [enum TextServer.VisibleCharactersBehavior] for more info. + Sets the clipping behavior when [member visible_characters] or [member visible_ratio] is set. See [enum TextServer.VisibleCharactersBehavior] for more info. + </member> + <member name="visible_ratio" type="float" setter="set_visible_ratio" getter="get_visible_ratio" default="1.0"> + The fraction of characters to display, relative to the total number of characters (see [method get_total_character_count]). If set to [code]1.0[/code], all characters are displayed. If set to [code]0.5[/code], only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box. + [b]Note:[/b] Setting this property updates [member visible_characters] accordingly. </member> </members> <theme_items> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index f96e136a57..f4cbf4c442 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -480,10 +480,6 @@ <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false"> If [code]true[/code], the label uses the custom font color. </member> - <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> - The fraction of characters to display, relative to the total number of characters (see [method get_total_character_count]). If set to [code]1.0[/code], all characters are displayed. If set to [code]0.5[/code], only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box. - [b]Note:[/b] Setting this property updates [member visible_characters] accordingly. - </member> <member name="progress_bar_delay" type="int" setter="set_progress_bar_delay" getter="get_progress_bar_delay" default="1000"> The delay after which the loading progress bar is displayed, in milliseconds. Set to [code]-1[/code] to disable progress bar entirely. [b]Note:[/b] Progress bar is displayed only if [member threaded] is enabled. @@ -521,10 +517,14 @@ </member> <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1"> The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box. - [b]Note:[/b] Setting this property updates [member percent_visible] accordingly. + [b]Note:[/b] Setting this property updates [member visible_ratio] accordingly. </member> <member name="visible_characters_behavior" type="int" setter="set_visible_characters_behavior" getter="get_visible_characters_behavior" enum="TextServer.VisibleCharactersBehavior" default="0"> - Sets the clipping behavior when [member visible_characters] or [member percent_visible] is set. See [enum TextServer.VisibleCharactersBehavior] for more info. + Sets the clipping behavior when [member visible_characters] or [member visible_ratio] is set. See [enum TextServer.VisibleCharactersBehavior] for more info. + </member> + <member name="visible_ratio" type="float" setter="set_visible_ratio" getter="get_visible_ratio" default="1.0"> + The fraction of characters to display, relative to the total number of characters (see [method get_total_character_count]). If set to [code]1.0[/code], all characters are displayed. If set to [code]0.5[/code], only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box. + [b]Note:[/b] Setting this property updates [member visible_characters] accordingly. </member> </members> <signals> diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index 9c4f7857c7..9ae0f922fc 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -1606,13 +1606,13 @@ Displays glyphs that are mapped to the first [member Label.visible_characters] or [member RichTextLabel.visible_characters] characters from the beginning of the text. </constant> <constant name="VC_GLYPHS_AUTO" value="2" enum="VisibleCharactersBehavior"> - Displays [member Label.percent_visible] or [member RichTextLabel.percent_visible] glyphs, starting from the left or from the right, depending on [member Control.layout_direction] value. + Displays [member Label.visible_ratio] or [member RichTextLabel.visible_ratio] glyphs, starting from the left or from the right, depending on [member Control.layout_direction] value. </constant> <constant name="VC_GLYPHS_LTR" value="3" enum="VisibleCharactersBehavior"> - Displays [member Label.percent_visible] or [member RichTextLabel.percent_visible] glyphs, starting from the left. + Displays [member Label.visible_ratio] or [member RichTextLabel.visible_ratio] glyphs, starting from the left. </constant> <constant name="VC_GLYPHS_RTL" value="4" enum="VisibleCharactersBehavior"> - Displays [member Label.percent_visible] or [member RichTextLabel.percent_visible] glyphs, starting from the right. + Displays [member Label.visible_ratio] or [member RichTextLabel.visible_ratio] glyphs, starting from the right. </constant> <constant name="OVERRUN_NO_TRIMMING" value="0" enum="OverrunBehavior"> No text trimming is performed. |