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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-03 08:35:59 +0100
committerGitHub <noreply@github.com>2018-01-03 08:35:59 +0100
commit6322b0bbb7fec1e6574f0bb09c99647472ef3a52 (patch)
tree235aab52e666b4619c940bb1765a76ad2649cfc7 /doc
parent2c226e4edf720ebbadf355e244b27082ca01f330 (diff)
parenta392dbdbe3f67d42698e47399421fbdf6ae5c90a (diff)
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Custom hardware-accelerated mouse cursor
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Input.xml5
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 1200ac5170..53a2d48347 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -275,9 +275,12 @@
</return>
<argument index="0" name="image" type="Resource">
</argument>
- <argument index="1" name="hotspot" type="Vector2" default="Vector2( 0, 0 )">
+ <argument index="1" name="cursor_shape" type="int" default="CURSOR_ARROW">
+ </argument>
+ <argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
+ Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. See enum [code]CURSOR_*[/code] for the list of shapes.
</description>
</method>
<method name="set_mouse_mode">