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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-23 06:07:05 +0200
committerGitHub <noreply@github.com>2022-05-23 06:07:05 +0200
commit603de7a0557cdbdd5405e345b55901f506cc5b40 (patch)
tree11727e79a98e86bbfd83fc9d859a5db40d11832f /doc
parent01d383a8ff11791e823bb5283dc797ea37abe198 (diff)
parentf008e98ea2392070053f13cd3fcac64c5430588d (diff)
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/SphereShape3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SphereShape3D.xml b/doc/classes/SphereShape3D.xml
index 63084f024e..b4713b1d41 100644
--- a/doc/classes/SphereShape3D.xml
+++ b/doc/classes/SphereShape3D.xml
@@ -11,7 +11,7 @@
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<members>
- <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The sphere's radius. The shape's diameter is double the radius.
</member>
</members>