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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-23 06:07:05 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-23 06:07:05 +0200 |
commit | 603de7a0557cdbdd5405e345b55901f506cc5b40 (patch) | |
tree | 11727e79a98e86bbfd83fc9d859a5db40d11832f /doc | |
parent | 01d383a8ff11791e823bb5283dc797ea37abe198 (diff) | |
parent | f008e98ea2392070053f13cd3fcac64c5430588d (diff) |
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/SphereShape3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SphereShape3D.xml b/doc/classes/SphereShape3D.xml index 63084f024e..b4713b1d41 100644 --- a/doc/classes/SphereShape3D.xml +++ b/doc/classes/SphereShape3D.xml @@ -11,7 +11,7 @@ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> <members> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The sphere's radius. The shape's diameter is double the radius. </member> </members> |