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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-07-22 12:23:07 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-22 12:23:07 +0200 |
commit | 5f243b0a745d14c28a3a08fb9b1840aaa23eb079 (patch) | |
tree | dda529c1c40bec85269ce1d5bb3dbc7b4eef11f5 /doc | |
parent | 4b1ec08bc350f580c289cb2e919ce6ed5d4f4d45 (diff) | |
parent | a1b4568ba9ca83715be062edd30cedc0e2975d00 (diff) |
Merge pull request #30748 from godotengine/revert-26205-spatialmaterial-use-packed-channels
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
Diffstat (limited to 'doc')
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