summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorMarcelo Paez <paezao@gmail.com>2017-09-22 13:29:33 -0300
committerMarcelo Paez <paezao@gmail.com>2017-09-22 15:05:09 -0300
commit5e50fde3d9e48941a5f36daafda57950b7a70b1b (patch)
tree9d4db275642e211ea28adf2937857bf9f200ca55 /doc
parent3237e05c3608fc900cb30519ffd3b15ddb064c9f (diff)
Changed get_audio_bus and set functions to get_audio_bus_name and set
and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Area2D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index e093b5cb49..cef5053289 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -18,7 +18,7 @@
Return the angular damp rate.
</description>
</method>
- <method name="get_audio_bus" qualifiers="const">
+ <method name="get_audio_bus_name" qualifiers="const">
<return type="String">
</return>
<description>
@@ -167,7 +167,7 @@
In practice, as the fraction of speed lost gets smaller with each frame, a value of 1.0 does not mean the object will stop in exactly one second. Only when the physics calculations are done at 1 frame per second, it does stop in a second.
</description>
</method>
- <method name="set_audio_bus">
+ <method name="set_audio_bus_name">
<return type="void">
</return>
<argument index="0" name="name" type="String">
@@ -320,7 +320,7 @@
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp">
The rate at which objects stop spinning in this area. Represents the amount of speed lost per second. If 1.0, physics bodies in the area stop rotating immediately. If 0.0, they never slow down. Does not incorporate external forces. The physics-update's rate affects 'angular_damp'.
</member>
- <member name="audio_bus_name" type="String" setter="set_audio_bus" getter="get_audio_bus">
+ <member name="audio_bus_name" type="String" setter="set_audio_bus_name" getter="get_audio_bus_name">
The name of the Area2D's audio bus.
</member>
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus">