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authorAaron Franke <arnfranke@yahoo.com>2021-12-02 18:09:19 -0600
committerAaron Franke <arnfranke@yahoo.com>2022-05-19 14:34:27 -0500
commit5dc3bfb80e84cdb1861f0d5900dc086b04e1e101 (patch)
treef764c3da29e924a8ff60504fefe252276bc5224e /doc
parent920ca6252888489ca72647ad8d5ef721d5e5e686 (diff)
Use suffixes for units in nodes and resources
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/VehicleBody3D.xml2
-rw-r--r--doc/classes/VehicleWheel3D.xml2
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml
index 1ba86c633d..330a405d5f 100644
--- a/doc/classes/VehicleBody3D.xml
+++ b/doc/classes/VehicleBody3D.xml
@@ -22,7 +22,7 @@
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass" overrides="RigidDynamicBody3D" default="40.0" />
<member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0">
- The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated.
+ The steering angle for the vehicle, in radians. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated.
</member>
</members>
</class>
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml
index 7fc59722e1..1c164d7c9a 100644
--- a/doc/classes/VehicleWheel3D.xml
+++ b/doc/classes/VehicleWheel3D.xml
@@ -53,7 +53,7 @@
A negative value will result in the wheel reversing.
</member>
<member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0">
- The steering angle for the wheel. Setting this to a non-zero value will result in the vehicle turning when it's moving.
+ The steering angle for the wheel, in radians. Setting this to a non-zero value will result in the vehicle turning when it's moving.
</member>
<member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force" default="6000.0">
The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidDynamicBody3D.mass] of the [VehicleBody3D] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number.