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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-05-20 18:00:14 +0200
committerGitHub <noreply@github.com>2019-05-20 18:00:14 +0200
commit5cc1c7d642044637e011ba221b2a52bf45c5a531 (patch)
treef39a0b4b4c8f7a0c3dc6842e0c8d6ddf872bf824 /doc
parent8498fcf83132ffa29d6e36e537030d73860c52eb (diff)
parent20168b5fbfd7e38197bcb42487112bc970677880 (diff)
Merge pull request #28985 from rcorre/advance_condition_docs
Clarify auto_advance.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml5
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index a21ee50949..2c3d2ceb79 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -10,7 +10,10 @@
</methods>
<members>
<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition">
- Turn on auto advance when this condition is set. This is a custom text field that can be filled with a variable name. The variable can be modified from code.
+ Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
+ [codeblock]
+ $animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
+ [codeblock]
</member>
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code].