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authorRémi Verschelde <rverschelde@gmail.com>2017-08-11 10:38:46 +0200
committerGitHub <noreply@github.com>2017-08-11 10:38:46 +0200
commit5c6e41cc134799afd6d34abc5cd1e57748465dd9 (patch)
treefda7273943e63ff6ece14a5179aa9e63dc3f8780 /doc
parentdbece391a8cd9201850e83c4bf9ed1235548a37b (diff)
parent53c23b02226968d27e6caadcb801343697ac4fe9 (diff)
Merge pull request #10190 from tagcup/euler_yxz
Use YXZ convention for Euler angles.
Diffstat (limited to 'doc')
-rw-r--r--doc/base/classes.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 24a55744ea..e9902badea 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -7652,7 +7652,7 @@
<argument index="0" name="euler" type="Vector3">
</argument>
<description>
- Create a rotation matrix (in the XYZ convention: first Z, then Y, and X last) from the specified Euler angles, given in the vector format as (third, second, first).
+ Create a rotation matrix (in the YXZ convention: first Z, then X, and Y last) from the specified Euler angles, given in the vector format as (X-angle, Y-angle, Z-angle).
</description>
</method>
<method name="Basis">
@@ -7690,7 +7690,7 @@
<return type="Vector3">
</return>
<description>
- Assuming that the matrix is a proper rotation matrix (orthonormal matrix with determinant +1), return Euler angles (in the XYZ convention: first Z, then Y, and X last). Returned vector contains the rotation angles in the format (third,second,first).
+ Assuming that the matrix is a proper rotation matrix (orthonormal matrix with determinant +1), return Euler angles (in the YXZ convention: first Z, then X, and Y last). Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle).
</description>
</method>
<method name="get_orthogonal_index">