diff options
author | Muller-Castro <37383316+Muller-Castro@users.noreply.github.com> | 2019-11-01 15:05:06 -0300 |
---|---|---|
committer | Muller-Castro <37383316+Muller-Castro@users.noreply.github.com> | 2019-11-01 19:48:32 -0300 |
commit | 5bf08ae836e857282fdf45f1d9f97f5b0e436d90 (patch) | |
tree | 4c97c6fc7d18132842cf60a158c4288df043e385 /doc | |
parent | 119bf237209414a49879fba40459f22315ab1467 (diff) |
Make BackBufferCopy's description more specific
The current description can be confusing for those who didn't mess with shaders yet and couldn't find SCREEN_TEXTURE and texture() in the SHIFT+F1 panel
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/BackBufferCopy.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml index 9bb32e0444..945af0c701 100644 --- a/doc/classes/BackBufferCopy.xml +++ b/doc/classes/BackBufferCopy.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.2"> <brief_description> - Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function. + Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function. </brief_description> <description> - Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function to access the buffer. + Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer. </description> <tutorials> </tutorials> |