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authorRémi Verschelde <rverschelde@gmail.com>2017-04-24 11:16:20 +0200
committerGitHub <noreply@github.com>2017-04-24 11:16:20 +0200
commit5ae1e172da08a63b14635f5d06e32385901525e2 (patch)
tree9a9bd7f4dd90eada323f504b551e7630802fa494 /doc
parent90ef1fd03d43d51f09b730dee107c0e407cf0703 (diff)
parent9a37ff1e34fe445a9168a7d91ae1df7d9928eb25 (diff)
Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
Diffstat (limited to 'doc')
-rw-r--r--doc/base/classes.xml62
1 files changed, 60 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 9b1f8c788b..e0e88ef348 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -6868,6 +6868,15 @@
<method name="Basis">
<return type="Basis">
</return>
+ <argument index="0" name="euler" type="Vector3">
+ </argument>
+ <description>
+ Create a rotation matrix (in the XYZ convention: first Z, then Y, and X last) from the specified Euler angles, given in the vector format as (third,second,first).
+ </description>
+ </method>
+ <method name="Basis">
+ <return type="Basis">
+ </return>
<argument index="0" name="x_axis" type="Vector3">
</argument>
<argument index="1" name="y_axis" type="Vector3">
@@ -6889,8 +6898,7 @@
<return type="Vector3">
</return>
<description>
- Return Euler angles (in the XYZ convention: first Z, then Y, and X last) from the matrix. Returned vector contains the rotation angles in the format (third,second,first).
- This function only works if the matrix represents a proper rotation.
+ Assuming that the matrix is a proper rotation matrix (orthonormal matrix with determinant +1), return Euler angles (in the XYZ convention: first Z, then Y, and X last). Returned vector contains the rotation angles in the format (third,second,first).
</description>
</method>
<method name="get_orthogonal_index">
@@ -6932,6 +6940,26 @@
Introduce an additional rotation around the given axis by phi (radians). Only relevant when the matrix is being used as a part of [Transform]. The axis must be a normalized vector.
</description>
</method>
+ <method name="set_rotation_euler">
+ <return type="Basis">
+ </return>
+ <argument index="0" name="euler" type="Vector3">
+ </argument>
+ <description>
+ Changes only the rotation part of the [Basis] to a rotation corresponding to given Euler angles, while preserving the scaling part (as determined by get_scale).
+ </description>
+ </method>
+ <method name="set_rotation_axis_angle">
+ <return type="Basis">
+ </return>
+ <argument index="0" name="axis" type="Vector3">
+ </argument>
+ <argument index="1" name="phi" type="float">
+ </argument>
+ <description>
+ Changes only the rotation part of the [Basis] to a rotation around given axis by phi, while preserving the scaling part (as determined by get_scale).
+ </description>
+ </method>
<method name="scaled">
<return type="Basis">
</return>
@@ -6941,6 +6969,15 @@
Introduce an additional scaling specified by the given 3D scaling factor. Only relevant when the matrix is being used as a part of [Transform].
</description>
</method>
+ <method name="set_scale">
+ <return type="Basis">
+ </return>
+ <argument index="0" name="scale" type="Vector3">
+ </argument>
+ <description>
+ Changes only the scaling part of the Basis to the specified scaling, while preserving the rotation part (as determined by get_rotation).
+ </description>
+ </method>
<method name="tdotx">
<return type="float">
</return>
@@ -35148,6 +35185,13 @@
Returns a copy of the quaternion, normalized to unit length.
</description>
</method>
+ <method name="is_normalized">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the quaternion is normalized or not.
+ </description>
+ </method>
<method name="slerp">
<return type="Quat">
</return>
@@ -48048,6 +48092,13 @@ do_property].
Returns a normalized vector to unit length.
</description>
</method>
+ <method name="is_normalized">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the vector is normalized or not.
+ </description>
+ </method>
<method name="reflect">
<return type="Vector2">
</return>
@@ -48272,6 +48323,13 @@ do_property].
Return a copy of the normalized vector to unit length. This is the same as v / v.length().
</description>
</method>
+ <method name="is_normalized">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether the vector is normalized or not.
+ </description>
+ </method>
<method name="outer">
<return type="Basis">
</return>