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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-02 14:15:25 +0100
committerGitHub <noreply@github.com>2021-03-02 14:15:25 +0100
commit5895cd4c4fe8cf04a7109d52388be46f619b56f1 (patch)
treef9531cd1b9dd5afab64537a1e5e43d00dce14e56 /doc
parent3fc5ae02aa6f50b153a1b5222046915054b88284 (diff)
parent70304f8633c8cf8faa530dadf648ecfcabf80655 (diff)
Merge pull request #36202 from YeldhamDev/sprite_region_hide
Hide extra options from various nodes if they're not enabled
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Sprite2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml
index c56596423d..83235f0991 100644
--- a/doc/classes/Sprite2D.xml
+++ b/doc/classes/Sprite2D.xml
@@ -60,7 +60,7 @@
If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
</member>
<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
- If [code]true[/code], the outermost pixels get blurred out.
+ If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code].
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].