diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-14 21:10:09 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-12-14 21:35:13 +0100 |
commit | 57dcc831522079c7bee14b012d6eb7208f578857 (patch) | |
tree | 6ce914f772186af208055e418e5c13b2a77bbf36 /doc | |
parent | a511a26ad82bf70ed00ab34a3201ec5c6049387f (diff) |
Rename the TextureProgress node to TextureProgressBar
Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/TextureProgressBar.xml (renamed from doc/classes/TextureProgress.xml) | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgressBar.xml index 4937121ebf..56a7365855 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgressBar.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureProgress" inherits="Range" version="4.0"> +<class name="TextureProgressBar" inherits="Range" version="4.0"> <brief_description> Texture-based progress bar. Useful for loading screens and life or stamina bars. </brief_description> <description> - TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. + TextureProgressBar works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. </description> <tutorials> </tutorials> |