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authorRémi Verschelde <rverschelde@gmail.com>2020-02-13 11:37:37 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-13 12:37:45 +0100
commit54ac8eaba661a599983ae4774113d1a15cfa461a (patch)
tree6f302875ff4008d0f4a51a91fea59933a2a73eea /doc
parentf1ac2920847eafb7e89a27dcb98ecd4ee68b9750 (diff)
Remove more deprecated methods and code
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/InstancePlaceholder.xml15
-rw-r--r--doc/classes/ResourceLoader.xml9
-rw-r--r--doc/classes/VisualServer.xml20
3 files changed, 4 insertions, 40 deletions
diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml
index c1d920c2c1..39827f6604 100644
--- a/doc/classes/InstancePlaceholder.xml
+++ b/doc/classes/InstancePlaceholder.xml
@@ -4,8 +4,8 @@
Placeholder for the root [Node] of a [PackedScene].
</brief_description>
<description>
- Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an InstancePlaceholder when running the game. This makes it possible to delay actually loading the scene until calling [method replace_by_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
- The InstancePlaceholder does not have a transform. This causes any child nodes to be positioned relatively to the Viewport from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
+ Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
+ The [InstancePlaceholder] does not have a transform. This causes any child nodes to be positioned relatively to the [Viewport] from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
</description>
<tutorials>
</tutorials>
@@ -24,7 +24,7 @@
<return type="String">
</return>
<description>
- Gets the path to the [PackedScene] resource file that is loaded by default when calling [method replace_by_instance].
+ Gets the path to the [PackedScene] resource file that is loaded by default when calling [method create_instance].
</description>
</method>
<method name="get_stored_values">
@@ -35,15 +35,6 @@
<description>
</description>
</method>
- <method name="replace_by_instance">
- <return type="void">
- </return>
- <argument index="0" name="custom_scene" type="PackedScene" default="null">
- </argument>
- <description>
- Replaces this placeholder by the scene handed as an argument, or the original scene if no argument is given. As for all resources, the scene is loaded only if it's not loaded already. By manually loading the scene beforehand, delays caused by this function can be avoided.
- </description>
- </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index 661043b083..85c9438d4f 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -41,15 +41,6 @@
Returns the list of recognized extensions for a resource type.
</description>
</method>
- <method name="has">
- <return type="bool">
- </return>
- <argument index="0" name="path" type="String">
- </argument>
- <description>
- [i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead.
- </description>
- </method>
<method name="has_cached">
<return type="bool">
</return>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 9de10d12a8..1634db2484 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -592,17 +592,6 @@
To place in a scene, attach this directional light to an instance using [method instance_set_base] using the returned RID.
</description>
</method>
- <method name="draw">
- <return type="void">
- </return>
- <argument index="0" name="swap_buffers" type="bool" default="true">
- </argument>
- <argument index="1" name="frame_step" type="float" default="0.0">
- </argument>
- <description>
- Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead.
- </description>
- </method>
<method name="environment_create">
<return type="RID">
</return>
@@ -942,7 +931,7 @@
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if changes have been made to the VisualServer's data. [method draw] is usually called if this happens.
+ Returns [code]true[/code] if changes have been made to the VisualServer's data. [method force_draw] is usually called if this happens.
</description>
</method>
<method name="has_feature" qualifiers="const">
@@ -2750,13 +2739,6 @@
To place in a scene, attach this spot light to an instance using [method instance_set_base] using the returned RID.
</description>
</method>
- <method name="sync">
- <return type="void">
- </return>
- <description>
- Not implemented in Godot 3.x.
- </description>
- </method>
<method name="texture_2d_create">
<return type="RID">
</return>