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authorRémi Verschelde <rverschelde@gmail.com>2022-10-03 10:57:36 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-03 11:23:26 +0200
commit54418ea659061edccdf1ac16470505542dcc33f9 (patch)
treecf48aba0b9b73277b1ccc01b914646d49881f2a3 /doc
parentd331b803b8e63b0dab406a12c21805a17ee0a6a8 (diff)
Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always true.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/OS.xml6
1 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 313f3ab6db..52716f4885 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -18,12 +18,6 @@
Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.
</description>
</method>
- <method name="can_use_threads" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the current host platform is using multiple threads.
- </description>
- </method>
<method name="close_midi_inputs">
<return type="void" />
<description>