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authorJuan Linietsky <reduzio@gmail.com>2016-10-27 11:50:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-27 11:50:26 -0300
commit53d8f2b1ec1d86b189800b7fe156c464fdf9e380 (patch)
treea86ac6591239fd58193701419750bdfac3d89417 /doc
parentcb34b70df13ad9f7942b0c363edc71cfd417bb21 (diff)
PBR more or less working, still working on bringing gizmos back
Diffstat (limited to 'doc')
-rw-r--r--doc/base/classes.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 9453cdc77d..df1d0262ac 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -13434,12 +13434,12 @@
</theme_item>
</theme_items>
</class>
-<class name="FixedMaterial" inherits="Material" category="Core">
+<class name="FixedSpatialMaterial" inherits="Material" category="Core">
<brief_description>
Simple Material with a fixed parameter set.
</brief_description>
<description>
- FixedMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases.
+ FixedSpatialMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases.
</description>
<methods>
<method name="get_fixed_flag" qualifiers="const">