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author | Juan Linietsky <reduzio@gmail.com> | 2016-10-27 11:50:26 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-27 11:50:26 -0300 |
commit | 53d8f2b1ec1d86b189800b7fe156c464fdf9e380 (patch) | |
tree | a86ac6591239fd58193701419750bdfac3d89417 /doc | |
parent | cb34b70df13ad9f7942b0c363edc71cfd417bb21 (diff) |
PBR more or less working, still working on bringing gizmos back
Diffstat (limited to 'doc')
-rw-r--r-- | doc/base/classes.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 9453cdc77d..df1d0262ac 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -13434,12 +13434,12 @@ </theme_item> </theme_items> </class> -<class name="FixedMaterial" inherits="Material" category="Core"> +<class name="FixedSpatialMaterial" inherits="Material" category="Core"> <brief_description> Simple Material with a fixed parameter set. </brief_description> <description> - FixedMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases. + FixedSpatialMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases. </description> <methods> <method name="get_fixed_flag" qualifiers="const"> |