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author | Charles Merriam <charles.merriam@gmail.com> | 2020-10-07 23:59:20 -0700 |
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committer | Charles Merriam <charles.merriam@gmail.com> | 2020-10-13 09:55:31 +0200 |
commit | 5160a9f6508d38f49f805a2c747c951bc8dec6e2 (patch) | |
tree | d01dacbfa76385bc6b28572d6bc970bede32ac14 /doc | |
parent | 4efcb4c442b687a1054dad973c03811d7bbb8640 (diff) |
Fix typo in the ProjectSettings class documentation
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e9865a6198..8f683eeac3 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -469,7 +469,7 @@ [b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it. </member> <member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> - Search path for project-specific script templates. Script templates will be search both in the editor-specific path and in this project-specific path. + Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path. </member> <member name="editor/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray( "gd", "shader" )"> Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files. |