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authorCharles Merriam <charles.merriam@gmail.com>2020-10-07 23:59:20 -0700
committerCharles Merriam <charles.merriam@gmail.com>2020-10-13 09:55:31 +0200
commit5160a9f6508d38f49f805a2c747c951bc8dec6e2 (patch)
treed01dacbfa76385bc6b28572d6bc970bede32ac14 /doc
parent4efcb4c442b687a1054dad973c03811d7bbb8640 (diff)
Fix typo in the ProjectSettings class documentation
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e9865a6198..8f683eeac3 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -469,7 +469,7 @@
[b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.
</member>
<member name="editor/script_templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
- Search path for project-specific script templates. Script templates will be search both in the editor-specific path and in this project-specific path.
+ Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
</member>
<member name="editor/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray( &quot;gd&quot;, &quot;shader&quot; )">
Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.