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author | kobewi <kobewi4e@gmail.com> | 2021-05-06 14:33:44 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2021-07-13 13:57:26 +0200 |
commit | 50c63bdc4ca6239d06ddf5a63557aadd0c405770 (patch) | |
tree | 8c459196f5f1295042b4884ace53e0af9c0c1d22 /doc | |
parent | dd274139073da7119dfe8801c8dd29275c5fd830 (diff) |
Add set_pressed_no_signal method to BaseButton
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/BaseButton.xml | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index f7e31f5f9c..d842bac54a 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -39,6 +39,16 @@ Returns [code]true[/code] if the mouse has entered the button and has not left it yet. </description> </method> + <method name="set_pressed_no_signal"> + <return type="void"> + </return> + <argument index="0" name="pressed" type="bool"> + </argument> + <description> + Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code]. + [b]Note:[/b] This method doesn't unpress other buttons in [member button_group]. + </description> + </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1"> @@ -60,7 +70,8 @@ [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value. </member> <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> - If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). + If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code]. + [b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal]. </member> <member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut"> [Shortcut] associated to the button. |