diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-15 00:59:37 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-15 00:59:37 +0200 |
commit | 4f9c46df487a2b7698ff3dde38bb6ca1259facce (patch) | |
tree | 0196164bf0096f47654d4eb361b6166908451ddf /doc | |
parent | f9f3db443e1c3004f1c4418967d9c900c8923692 (diff) | |
parent | 245da150e7a3eb17435f64afd25939ad669e0901 (diff) |
Merge pull request #62052 from smix8/navigation_layer_functions_4.x
Streamline Navigation layer function names.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/NavigationAgent2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/NavigationAgent3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/NavigationRegion2D.xml | 4 | ||||
-rw-r--r-- | doc/classes/NavigationRegion3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/NavigationServer2D.xml | 30 | ||||
-rw-r--r-- | doc/classes/NavigationServer3D.xml | 30 |
6 files changed, 38 insertions, 38 deletions
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml index c04e7bf1f7..0ac9513464 100644 --- a/doc/classes/NavigationAgent2D.xml +++ b/doc/classes/NavigationAgent2D.xml @@ -108,8 +108,8 @@ <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="200.0"> The maximum speed that an agent can move. </member> - <member name="navigable_layers" type="int" setter="set_navigable_layers" getter="get_navigable_layers" default="1"> - A bitfield determining what layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new layers. + <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> + A bitfield determining what navigation layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new navigation layers. </member> <member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="500.0"> The distance to search for other agents. diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index 91d7aabc34..cc45a43ffc 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -114,8 +114,8 @@ <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="10.0"> The maximum speed that an agent can move. </member> - <member name="navigable_layers" type="int" setter="set_navigable_layers" getter="get_navigable_layers" default="1"> - A bitfield determining what layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new layers. + <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> + A bitfield determining what navigation layers of navigation regions this NavigationAgent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new navigation layers. </member> <member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="50.0"> The distance to search for other agents. diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml index 542aa8f619..62e64f2a3c 100644 --- a/doc/classes/NavigationRegion2D.xml +++ b/doc/classes/NavigationRegion2D.xml @@ -28,8 +28,8 @@ <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. </member> - <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1"> - A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. + <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> + A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. </member> <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon"> The [NavigationPolygon] resource to use. diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml index e45bca7f8b..3af7fe5c97 100644 --- a/doc/classes/NavigationRegion3D.xml +++ b/doc/classes/NavigationRegion3D.xml @@ -35,8 +35,8 @@ <member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0"> When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path. </member> - <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1"> - A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. + <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> + A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. </member> <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh"> The [NavigationMesh] resource to use. diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index cd9f54caaa..220c12ce7f 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -8,7 +8,7 @@ Maps are made up of regions, which are made of navigation polygons. Together, they define the navigable areas in the 2D world. [b]Note:[/b] Most NavigationServer changes take effect after the next physics frame and not immediately. This includes all changes made to maps, regions or agents by navigation related Nodes in the SceneTree or made through scripts. For two regions to be connected to each other, they must share a similar edge. An edge is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex. - You may assign navigation layers to regions with [method NavigationServer2D.region_set_layers], which then can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. This allows allowing or forbidding some areas to 2D objects. + You may assign navigation layers to regions with [method NavigationServer2D.region_set_navigation_layers], which then can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. This allows allowing or forbidding some areas to 2D objects. To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity. [b]Note:[/b] The collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine. This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. @@ -176,9 +176,9 @@ <argument index="1" name="origin" type="Vector2" /> <argument index="2" name="destination" type="Vector2" /> <argument index="3" name="optimize" type="bool" /> - <argument index="4" name="layers" type="int" default="1" /> + <argument index="4" name="navigation_layers" type="int" default="1" /> <description> - Returns the navigation path to reach the destination from the origin. [code]layers[/code] is a bitmask of all region layers that are allowed to be in the path. + Returns the navigation path to reach the destination from the origin. [code]navigation_layers[/code] is a bitmask of all region navigation layers that are allowed to be in the path. </description> </method> <method name="map_get_regions" qualifiers="const"> @@ -255,18 +255,18 @@ Returns the [code]enter_cost[/code] of this [code]region[/code]. </description> </method> - <method name="region_get_layers" qualifiers="const"> - <return type="int" /> + <method name="region_get_map" qualifiers="const"> + <return type="RID" /> <argument index="0" name="region" type="RID" /> <description> - Returns the region's layers. + Returns the navigation map [RID] the requested [code]region[/code] is currently assigned to. </description> </method> - <method name="region_get_map" qualifiers="const"> - <return type="RID" /> + <method name="region_get_navigation_layers" qualifiers="const"> + <return type="int" /> <argument index="0" name="region" type="RID" /> <description> - Returns the navigation map [RID] the requested [code]region[/code] is currently assigned to. + Returns the region's navigation layers. </description> </method> <method name="region_get_travel_cost" qualifiers="const"> @@ -284,20 +284,20 @@ Sets the [code]enter_cost[/code] for this [code]region[/code]. </description> </method> - <method name="region_set_layers" qualifiers="const"> + <method name="region_set_map" qualifiers="const"> <return type="void" /> <argument index="0" name="region" type="RID" /> - <argument index="1" name="layers" type="int" /> + <argument index="1" name="map" type="RID" /> <description> - Set the region's layers. This allows selecting regions from a path request (when using [method NavigationServer2D.map_get_path]). + Sets the map for the region. </description> </method> - <method name="region_set_map" qualifiers="const"> + <method name="region_set_navigation_layers" qualifiers="const"> <return type="void" /> <argument index="0" name="region" type="RID" /> - <argument index="1" name="map" type="RID" /> + <argument index="1" name="navigation_layers" type="int" /> <description> - Sets the map for the region. + Set the region's navigation layers. This allows selecting regions from a path request (when using [method NavigationServer2D.map_get_path]). </description> </method> <method name="region_set_navpoly" qualifiers="const"> diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index 9ef0f0d631..d2eef49cfd 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -8,7 +8,7 @@ Maps are made up of regions, which are made of navigation meshes. Together, they define the navigable areas in the 3D world. [b]Note:[/b] Most NavigationServer changes take effect after the next physics frame and not immediately. This includes all changes made to maps, regions or agents by navigation related Nodes in the SceneTree or made through scripts. For two regions to be connected to each other, they must share a similar edge. An edge is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex. - You may assign navigation layers to regions with [method NavigationServer3D.region_set_layers], which then can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. This allows allowing or forbidding some areas to 3D objects. + You may assign navigation layers to regions with [method NavigationServer3D.region_set_navigation_layers], which then can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. This allows allowing or forbidding some areas to 3D objects. To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity. [b]Note:[/b] The collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine. This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. @@ -194,9 +194,9 @@ <argument index="1" name="origin" type="Vector3" /> <argument index="2" name="destination" type="Vector3" /> <argument index="3" name="optimize" type="bool" /> - <argument index="4" name="layers" type="int" default="1" /> + <argument index="4" name="navigation_layers" type="int" default="1" /> <description> - Returns the navigation path to reach the destination from the origin. [code]layers[/code] is a bitmask of all region layers that are allowed to be in the path. + Returns the navigation path to reach the destination from the origin. [code]navigation_layers[/code] is a bitmask of all region navigation layers that are allowed to be in the path. </description> </method> <method name="map_get_regions" qualifiers="const"> @@ -305,18 +305,18 @@ Returns the [code]enter_cost[/code] of this [code]region[/code]. </description> </method> - <method name="region_get_layers" qualifiers="const"> - <return type="int" /> + <method name="region_get_map" qualifiers="const"> + <return type="RID" /> <argument index="0" name="region" type="RID" /> <description> - Returns the region's layers. + Returns the navigation map [RID] the requested [code]region[/code] is currently assigned to. </description> </method> - <method name="region_get_map" qualifiers="const"> - <return type="RID" /> + <method name="region_get_navigation_layers" qualifiers="const"> + <return type="int" /> <argument index="0" name="region" type="RID" /> <description> - Returns the navigation map [RID] the requested [code]region[/code] is currently assigned to. + Returns the region's navigation layers. </description> </method> <method name="region_get_travel_cost" qualifiers="const"> @@ -334,20 +334,20 @@ Sets the [code]enter_cost[/code] for this [code]region[/code]. </description> </method> - <method name="region_set_layers" qualifiers="const"> + <method name="region_set_map" qualifiers="const"> <return type="void" /> <argument index="0" name="region" type="RID" /> - <argument index="1" name="layers" type="int" /> + <argument index="1" name="map" type="RID" /> <description> - Set the region's layers. This allows selecting regions from a path request (when using [method NavigationServer3D.map_get_path]). + Sets the map for the region. </description> </method> - <method name="region_set_map" qualifiers="const"> + <method name="region_set_navigation_layers" qualifiers="const"> <return type="void" /> <argument index="0" name="region" type="RID" /> - <argument index="1" name="map" type="RID" /> + <argument index="1" name="navigation_layers" type="int" /> <description> - Sets the map for the region. + Set the region's navigation layers. This allows selecting regions from a path request (when using [method NavigationServer3D.map_get_path]). </description> </method> <method name="region_set_navmesh" qualifiers="const"> |