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authorclayjohn <claynjohn@gmail.com>2022-04-29 12:46:29 -0700
committerclayjohn <claynjohn@gmail.com>2022-05-24 10:57:07 -0700
commit4f82b1bd208b0559f21f574aff83feb925a092bb (patch)
tree10de3fc3569b742c36674c36aa8c24db165c7d37 /doc
parentdf9dae240860d2342044f39ba6fc0dc2ba468703 (diff)
Use IGN instead of white noise for sky dithering
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/PhysicalSkyMaterial.xml6
-rw-r--r--doc/classes/ProceduralSkyMaterial.xml6
2 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml
index 716eaaeeba..7c2ea088c8 100644
--- a/doc/classes/PhysicalSkyMaterial.xml
+++ b/doc/classes/PhysicalSkyMaterial.xml
@@ -11,9 +11,6 @@
<tutorials>
</tutorials>
<members>
- <member name="dither_strength" type="float" setter="set_dither_strength" getter="get_dither_strength" default="1.0">
- The amount of dithering to use. Dithering helps reduce banding that appears from the smooth changes in color in the sky. Use the lowest value possible for your given sky settings, as higher amounts may add fuzziness to the sky.
- </member>
<member name="exposure" type="float" setter="set_exposure" getter="get_exposure" default="0.1">
Sets the exposure of the sky. Higher exposure values make the entire sky brighter.
</member>
@@ -44,5 +41,8 @@
<member name="turbidity" type="float" setter="set_turbidity" getter="get_turbidity" default="10.0">
Sets the thickness of the atmosphere. High turbidity creates a foggy-looking atmosphere, while a low turbidity results in a clearer atmosphere.
</member>
+ <member name="use_debanding" type="bool" setter="set_use_debanding" getter="get_use_debanding" default="true">
+ If [code]true[/code], enables debanding. Debanding adds a small amount of noise which helps reduce banding that appears from the smooth changes in color in the sky.
+ </member>
</members>
</class>
diff --git a/doc/classes/ProceduralSkyMaterial.xml b/doc/classes/ProceduralSkyMaterial.xml
index 88283bcf24..3cc4bd71f7 100644
--- a/doc/classes/ProceduralSkyMaterial.xml
+++ b/doc/classes/ProceduralSkyMaterial.xml
@@ -11,9 +11,6 @@
<tutorials>
</tutorials>
<members>
- <member name="dither_strength" type="float" setter="set_dither_strength" getter="get_dither_strength" default="1.0">
- The amount of dithering to use. Dithering helps reduce banding that appears from the smooth changes in color in the sky. Use the lowest value possible for your given sky settings, as higher amounts may add fuzziness to the sky.
- </member>
<member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color" default="Color(0.2, 0.169, 0.133, 1)">
Color of the ground at the bottom. Blends with [member ground_horizon_color].
</member>
@@ -50,5 +47,8 @@
<member name="sun_curve" type="float" setter="set_sun_curve" getter="get_sun_curve" default="0.15">
How quickly the sun fades away between the edge of the sun disk and [member sun_angle_max].
</member>
+ <member name="use_debanding" type="bool" setter="set_use_debanding" getter="get_use_debanding" default="true">
+ If [code]true[/code], enables debanding. Debanding adds a small amount of noise which helps reduce banding that appears from the smooth changes in color in the sky.
+ </member>
</members>
</class>