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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2018-10-25 13:39:24 +0200
committerGitHub <noreply@github.com>2018-10-25 13:39:24 +0200
commit4eb9099df00c2d99781f261dfacd09c72e13a19a (patch)
tree9b12e4786f17980f4eb5db5cc4a6f903cc1ea3f1 /doc
parent7d296a638c693f0961f65c4af86c0cbc62c5bb50 (diff)
parent725bec77354362b39cf4743fae21e3f0009418e1 (diff)
Merge pull request #23199 from Ashafix/packedScene
[DOCS] more detailed example for usage of PackedScene
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/PackedScene.xml21
1 files changed, 19 insertions, 2 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 08df3f0ad6..2284776ccf 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -6,10 +6,27 @@
<description>
A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself.
- Example of saving a node:
+
+ [b]Example of saving a node with different owners[/b]
+
+ The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
+
[codeblock]
+ # create the objects
+ var node = Node2D.new()
+ var rigid = RigidBody2D.new()
+ var collision = CollisionShape2D.new()
+
+ # create the object hierachy
+ rigid.add_child(collision)
+ node.add_child(rigid)
+
+ # change owner of rigid, but not of collision
+ rigid.set_owner(node)
+
var scene = PackedScene.new()
- var result = scene.pack(child)
+ # only node and rigid are now packed
+ var result = scene.pack(node)
if result == OK:
ResourceSaver.save("res://path/name.scn", scene) # or user://...
[/codeblock]