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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2018-10-25 13:39:24 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-25 13:39:24 +0200 |
commit | 4eb9099df00c2d99781f261dfacd09c72e13a19a (patch) | |
tree | 9b12e4786f17980f4eb5db5cc4a6f903cc1ea3f1 /doc | |
parent | 7d296a638c693f0961f65c4af86c0cbc62c5bb50 (diff) | |
parent | 725bec77354362b39cf4743fae21e3f0009418e1 (diff) |
Merge pull request #23199 from Ashafix/packedScene
[DOCS] more detailed example for usage of PackedScene
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/PackedScene.xml | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 08df3f0ad6..2284776ccf 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -6,10 +6,27 @@ <description> A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself. - Example of saving a node: + + [b]Example of saving a node with different owners[/b] + + The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. + [codeblock] + # create the objects + var node = Node2D.new() + var rigid = RigidBody2D.new() + var collision = CollisionShape2D.new() + + # create the object hierachy + rigid.add_child(collision) + node.add_child(rigid) + + # change owner of rigid, but not of collision + rigid.set_owner(node) + var scene = PackedScene.new() - var result = scene.pack(child) + # only node and rigid are now packed + var result = scene.pack(node) if result == OK: ResourceSaver.save("res://path/name.scn", scene) # or user://... [/codeblock] |