diff options
author | Matthew <matthewehr@hotmail.com> | 2022-09-21 19:15:44 -0400 |
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committer | GitHub <noreply@github.com> | 2022-09-21 19:15:44 -0400 |
commit | 4ea2703eee414195c427cb4eb2708672679b8fe8 (patch) | |
tree | 3d9db1c5d4336cecedf9b9644d727703c5c5349a /doc | |
parent | 0b06f8b0bda45fcea3e4b6ba9e7168d6b680c769 (diff) | |
parent | 1acd0f1bab97bb6641186e829fd6155c85378f42 (diff) |
Merge pull request #66230 from Evanaellio/swap-resourcesaver-save-arguments
Swap arguments of ResourceSaver.save()
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/EditorImportPlugin.xml | 4 | ||||
-rw-r--r-- | doc/classes/PackedScene.xml | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index 348347c4ef..86db626935 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -44,7 +44,7 @@ # Fill the Mesh with data read in "file", left as an exercise to the reader. var filename = save_path + "." + _get_save_extension() - return ResourceSaver.save(filename, mesh) + return ResourceSaver.save(mesh, filename) [/gdscript] [csharp] using Godot; @@ -103,7 +103,7 @@ var mesh = new ArrayMesh(); // Fill the Mesh with data read in "file", left as an exercise to the reader. String filename = savePath + "." + GetSaveExtension(); - return (int)ResourceSaver.Save(filename, mesh); + return (int)ResourceSaver.Save(mesh, filename); } } [/csharp] diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 97595a6984..7ca1d5d60d 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -41,7 +41,7 @@ # Only `node` and `body` are now packed. var result = scene.pack(node) if result == OK: - var error = ResourceSaver.save("res://path/name.tscn", scene) # Or "user://..." + var error = ResourceSaver.save(scene, "res://path/name.tscn") # Or "user://..." if error != OK: push_error("An error occurred while saving the scene to disk.") [/gdscript] @@ -63,7 +63,7 @@ Error result = scene.Pack(node); if (result == Error.Ok) { - Error error = ResourceSaver.Save("res://path/name.tscn", scene); // Or "user://..." + Error error = ResourceSaver.Save(scene, "res://path/name.tscn"); // Or "user://..." if (error != Error.Ok) { GD.PushError("An error occurred while saving the scene to disk."); |