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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-11-11 11:46:50 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-11 11:46:50 +0100 |
commit | 4b8feff5943255f5f62b3625714f2a86bcb0bf7b (patch) | |
tree | 84adfdca640f036827e34cf0679c508092790302 /doc | |
parent | 8ffc56c3ca8747a8bc5b43d3a0061a5d62abf6c4 (diff) | |
parent | 4e2343160c6a6aefa5f6422620a6f90de255eeb1 (diff) |
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
Add MSAA mode for Quest
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/VisualServer.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index b95b970816..18b08421a1 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -4238,6 +4238,12 @@ <constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA"> Multisample antialiasing is set to 16×. </constant> + <constant name="VIEWPORT_MSAA_EXT_2X" value="5" enum="ViewportMSAA"> + Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 VR for the Oculus Quest. + </constant> + <constant name="VIEWPORT_MSAA_EXT_4X" value="6" enum="ViewportMSAA"> + Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 VR for the Oculus Quest. + </constant> <constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage"> The Viewport does not render 3D but samples. </constant> |