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authorRémi Verschelde <rverschelde@gmail.com>2019-11-11 11:46:50 +0100
committerGitHub <noreply@github.com>2019-11-11 11:46:50 +0100
commit4b8feff5943255f5f62b3625714f2a86bcb0bf7b (patch)
tree84adfdca640f036827e34cf0679c508092790302 /doc
parent8ffc56c3ca8747a8bc5b43d3a0061a5d62abf6c4 (diff)
parent4e2343160c6a6aefa5f6422620a6f90de255eeb1 (diff)
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
Add MSAA mode for Quest
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/VisualServer.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index b95b970816..18b08421a1 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -4238,6 +4238,12 @@
<constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA">
Multisample antialiasing is set to 16×.
</constant>
+ <constant name="VIEWPORT_MSAA_EXT_2X" value="5" enum="ViewportMSAA">
+ Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 VR for the Oculus Quest.
+ </constant>
+ <constant name="VIEWPORT_MSAA_EXT_4X" value="6" enum="ViewportMSAA">
+ Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 VR for the Oculus Quest.
+ </constant>
<constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage">
The Viewport does not render 3D but samples.
</constant>