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authorRémi Verschelde <rverschelde@gmail.com>2023-02-28 13:38:01 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-28 13:38:01 +0100
commit491ded18983a4ae963ce9c29e8df5d5680873ccb (patch)
treebee3b564700934929e13c9d254bf41e5c5b7e0f8 /doc
parent0bc36c8954328a36295d50dc5f7722c9463f6f5c (diff)
Minor typo and docs URL fixes
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/EditorPaths.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorPaths.xml b/doc/classes/EditorPaths.xml
index 929cf767a6..6733212208 100644
--- a/doc/classes/EditorPaths.xml
+++ b/doc/classes/EditorPaths.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] On the Linux/BSD platform, Godot complies with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url]. You can override environment variables following the specification to change the editor and project data paths.
</description>
<tutorials>
- <link title="File paths in Godot projects">https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html</link>
+ <link title="File paths in Godot projects">$DOCS_URL/tutorials/io/data_paths.html</link>
</tutorials>
<methods>
<method name="get_cache_dir" qualifiers="const">