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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-28 13:38:01 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-28 13:38:01 +0100 |
commit | 491ded18983a4ae963ce9c29e8df5d5680873ccb (patch) | |
tree | bee3b564700934929e13c9d254bf41e5c5b7e0f8 /doc | |
parent | 0bc36c8954328a36295d50dc5f7722c9463f6f5c (diff) |
Minor typo and docs URL fixes
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/EditorPaths.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorPaths.xml b/doc/classes/EditorPaths.xml index 929cf767a6..6733212208 100644 --- a/doc/classes/EditorPaths.xml +++ b/doc/classes/EditorPaths.xml @@ -9,7 +9,7 @@ [b]Note:[/b] On the Linux/BSD platform, Godot complies with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url]. You can override environment variables following the specification to change the editor and project data paths. </description> <tutorials> - <link title="File paths in Godot projects">https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html</link> + <link title="File paths in Godot projects">$DOCS_URL/tutorials/io/data_paths.html</link> </tutorials> <methods> <method name="get_cache_dir" qualifiers="const"> |