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authorThomas Trocha <thomas.trocha@gmail.com>2018-01-20 00:48:44 +0100
committerThomas Trocha <thomas.trocha@gmail.com>2018-05-31 03:23:42 +0200
commit48e3ff0c8af10952e2b821bd5ce23df880d6db4c (patch)
treee64393c54118cbd9b17b6617522b825775f0f0cd /doc
parent10cab25f7257340217de5027e4e118ab42abaca4 (diff)
EditorScenePostImport: added get_source_folder() and get_source_file() methods
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/EditorScenePostImport.xml38
1 files changed, 37 insertions, 1 deletions
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index 664ea33dd6..f95c26c2b0 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -1,20 +1,56 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorScenePostImport" inherits="Reference" category="Core" version="3.1">
<brief_description>
+ Post process scenes after import
</brief_description>
<description>
+ The imported scene can be automatically modified right after import by specifying a 'custom script' that inherits from this class. The [method post_import]-method receives the imported scene's root-node and returns the modified version of the scene
</description>
<tutorials>
+ http://docs.godotengine.org/en/latest/learning/workflow/assets/importing_scenes.html?highlight=post%20import
</tutorials>
<demos>
+ [codeblock]
+tool # needed so it runs in editor
+extends EditorScenePostImport
+
+# This sample changes all node names
+
+# get called right after the scene is imported and gets the root-node
+func post_import(scene):
+ # change all node names to "modified_[oldnodename]"
+ iterate(scene)
+ return scene # remember to return the imported scene
+
+func iterate(node):
+ if node!=null:
+ node.name = "modified_"+node.name
+ for child in node.get_children():
+ iterate(child)
+[/codeblock]
</demos>
<methods>
+ <method name="get_source_file" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the source-file-path which got imported (e.g. [code]res://scene.dae[/code] )
+ </description>
+ </method>
+ <method name="get_source_folder" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the resource-folder the imported scene-file is located in
+ </description>
+ </method>
<method name="post_import" qualifiers="virtual">
- <return type="void">
+ <return type="Object">
</return>
<argument index="0" name="scene" type="Object">
</argument>
<description>
+ Gets called after the scene got imported and has to return the modified version of the scene
</description>
</method>
</methods>