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authorTwistedTwigleg <beard.noah@gmail.com>2021-04-24 13:07:17 -0400
committerTwistedTwigleg <beard.noah@gmail.com>2021-05-08 16:11:45 -0400
commit446460eaf99a34f3a6fd082fb290bf437e877aa9 (patch)
treec7835dad38afdf5e66de631a308448cbf4f16948 /doc
parent871d067aa9f988e69b860887cceebd243011da06 (diff)
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Skeleton3D.xml9
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index c6dd6fb142..0b278d7d25 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -91,6 +91,15 @@
Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
</description>
</method>
+ <method name="get_bone_global_pose_no_override" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
+ </description>
+ </method>
<method name="get_bone_name" qualifiers="const">
<return type="String">
</return>