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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2022-07-12 15:58:15 +0300
committerGitHub <noreply@github.com>2022-07-12 15:58:15 +0300
commit42537daeb1819b72a700acfe7ab6486b1a5d45d8 (patch)
tree3aa35cee95f0c0d0e58d6662ae9b74e7d36f8fd3 /doc
parent9b3972ad48393559f772151646304e28f938a6fa (diff)
parentdad9683d11ca174cf50d0039fb0f05fb7439984f (diff)
Merge pull request #41833 from dalexeev/splash_delay
Add boot splash minimum display time setting
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7c378f33fe..2a47d4af25 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -203,6 +203,9 @@
Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
[b]Note:[/b] Only effective if [member application/boot_splash/show_image] is [code]true[/code].
</member>
+ <member name="application/boot_splash/minimum_display_time" type="int" setter="" getter="" default="0">
+ Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
+ </member>
<member name="application/boot_splash/show_image" type="bool" setter="" getter="" default="true">
If [code]true[/code], displays the image specified in [member application/boot_splash/image] when the engine starts. If [code]false[/code], only displays the plain color specified in [member application/boot_splash/bg_color].
</member>