diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-04-02 15:33:50 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-23 02:20:25 +0100 |
commit | 3f34832dbac5068689c260608e6eaa7012964a70 (patch) | |
tree | fe9626d2ea7bc39fa561c3ddc53ca5048b196703 /doc | |
parent | dbef4bbd98b655d6f89601c9e44c679b373b3628 (diff) |
Add a project setting to disable the boot splash image
This allows disabling the boot splash image while keeping the
background color.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index cb26d8d445..6f22a53dd1 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -196,13 +196,17 @@ Background color for the boot splash. </member> <member name="application/boot_splash/fullsize" type="bool" setter="" getter="" default="true"> - If [code]true[/code], scale the boot splash image to the full window length when engine starts. If [code]false[/code], the engine will leave it at the default pixel size. + If [code]true[/code], scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If [code]false[/code], the engine will leave it at the default pixel size. </member> <member name="application/boot_splash/image" type="String" setter="" getter="" default=""""> - Path to an image used as the boot splash. + Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead. + [b]Note:[/b] Only effective if [member application/boot_splash/show_image] is [code]true[/code]. + </member> + <member name="application/boot_splash/show_image" type="bool" setter="" getter="" default="true"> + If [code]true[/code], displays the image specified in [member application/boot_splash/image] when the engine starts. If [code]false[/code], only displays the plain color specified in [member application/boot_splash/bg_color]. </member> <member name="application/boot_splash/use_filter" type="bool" setter="" getter="" default="true"> - If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art). + If [code]true[/code], applies linear filtering when scaling the image (recommended for high-resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art). </member> <member name="application/config/custom_user_dir_name" type="String" setter="" getter="" default=""""> This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]). |