diff options
author | luz paz <luzpaz@pm.me> | 2022-07-21 07:37:00 -0400 |
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committer | luz paz <luzpaz@pm.me> | 2022-07-21 07:38:23 -0400 |
commit | 38aaaa3cf94e7f6043f6371254d0b4d8a08e7be9 (patch) | |
tree | b2d553015080a045266c26493d6a582cc70946ac /doc | |
parent | a9e4eac7b965450234c7a4fb2de1346a23ca67f2 (diff) |
Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationNodeStateMachineTransition.xml | 2 | ||||
-rw-r--r-- | doc/classes/AnimationTree.xml | 2 | ||||
-rw-r--r-- | doc/classes/ImageTexture.xml | 2 | ||||
-rw-r--r-- | doc/classes/LightmapGIData.xml | 2 | ||||
-rw-r--r-- | doc/classes/MovieWriter.xml | 2 | ||||
-rw-r--r-- | doc/classes/ResourceLoader.xml | 2 | ||||
-rw-r--r-- | doc/classes/ResourceSaver.xml | 2 |
7 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index 206164d675..0badb831de 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -23,7 +23,7 @@ Use an expression as a condition for state machine transitions. It is possible to create complex animation advance conditions for switching between states and gives much greater flexibility for creating complex state machines by directly interfacing with the script code. </member> <member name="advance_expression_base_node" type="NodePath" setter="set_advance_expression_base_node" getter="get_advance_expression_base_node" default="NodePath("")"> - The path to the [Node] used to evaluate an [Expression] if one is not explictly specified internally. + The path to the [Node] used to evaluate an [Expression] if one is not explicitly specified internally. </member> <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false"> Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]. diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index ecac228a26..45d9152564 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -38,7 +38,7 @@ If [code]true[/code], the [AnimationTree] will be processing. </member> <member name="advance_expression_base_node" type="NodePath" setter="set_advance_expression_base_node" getter="get_advance_expression_base_node" default="NodePath(".")"> - The path to the [Node] used to evaluate the AnimationNode [Expression] if one is not explictly specified internally. + The path to the [Node] used to evaluate the AnimationNode [Expression] if one is not explicitly specified internally. </member> <member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath("")"> The path to the [AnimationPlayer] used for animating. diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index 285371118c..084bf7e809 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -47,7 +47,7 @@ <argument index="0" name="image" type="Image" /> <description> Replaces the texture's data with a new [Image]. This will re-allocate new memory for the texture. - If you want to update the image, but don't need to change its paramters (format, size), use [method update] instead for better performance. + If you want to update the image, but don't need to change its parameters (format, size), use [method update] instead for better performance. </description> </method> <method name="set_size_override"> diff --git a/doc/classes/LightmapGIData.xml b/doc/classes/LightmapGIData.xml index 20113ac309..13f44150d7 100644 --- a/doc/classes/LightmapGIData.xml +++ b/doc/classes/LightmapGIData.xml @@ -22,7 +22,7 @@ <method name="clear_users"> <return type="void" /> <description> - Clear all objects that are considred baked within this [LightmapGIData]. + Clear all objects that are considered baked within this [LightmapGIData]. </description> </method> <method name="get_user_count" qualifiers="const"> diff --git a/doc/classes/MovieWriter.xml b/doc/classes/MovieWriter.xml index bc702adde6..d47e52d7c0 100644 --- a/doc/classes/MovieWriter.xml +++ b/doc/classes/MovieWriter.xml @@ -68,7 +68,7 @@ <return type="void" /> <argument index="0" name="writer" type="MovieWriter" /> <description> - Adds a writer to be usable by the engine. The supported file extensions can be set by overridding [method _handles_file]. + Adds a writer to be usable by the engine. The supported file extensions can be set by overriding [method _handles_file]. [b]Note:[/b] [method add_writer] must be called early enough in the engine initialization to work, as movie writing is designed to start at the same time as the rest of the engine. </description> </method> diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 4296f97b6d..dd52d09750 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -18,7 +18,7 @@ <argument index="1" name="at_front" type="bool" default="false" /> <description> Registers a new [ResourceFormatLoader]. The ResourceLoader will use the ResourceFormatLoader as described in [method load]. - This method is performed implictly for ResourceFormatLoaders written in GDScript (see [ResourceFormatLoader] for more information). + This method is performed implicitly for ResourceFormatLoaders written in GDScript (see [ResourceFormatLoader] for more information). </description> </method> <method name="exists"> diff --git a/doc/classes/ResourceSaver.xml b/doc/classes/ResourceSaver.xml index 213d8c585a..240c72a131 100644 --- a/doc/classes/ResourceSaver.xml +++ b/doc/classes/ResourceSaver.xml @@ -16,7 +16,7 @@ <argument index="1" name="at_front" type="bool" default="false" /> <description> Registers a new [ResourceFormatSaver]. The ResourceSaver will use the ResourceFormatSaver as described in [method save]. - This method is performed implictly for ResourceFormatSavers written in GDScript (see [ResourceFormatSaver] for more information). + This method is performed implicitly for ResourceFormatSavers written in GDScript (see [ResourceFormatSaver] for more information). </description> </method> <method name="get_recognized_extensions"> |