diff options
author | Chris Bradfield <chris@kidscancode.org> | 2017-09-14 16:04:36 -0700 |
---|---|---|
committer | Chris Bradfield <chris@kidscancode.org> | 2017-09-16 18:42:07 -0700 |
commit | 33da7b49137fad76693d9a1cc80745953075daee (patch) | |
tree | 4a223baa96a824ce42fc4d3bd045d89efce509e6 /doc | |
parent | d3c1f2a7f69a54652a2a07eaca402db2ee489132 (diff) |
Document new KinematicCollision2D class
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/KinematicCollision2D.xml | 14 |
2 files changed, 16 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 26c7c6125d..dddae2c0fc 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -63,6 +63,7 @@ <argument index="0" name="rel_vec" type="Vector2"> </argument> <description> + Moves the body along the given vector. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the colliding body. </description> </method> <method name="move_and_slide"> @@ -97,7 +98,7 @@ <argument index="1" name="rel_vec" type="Vector2"> </argument> <description> - Return true if there would be a collision if the body moved from the given point in the given direction. + Returns true if there would be a collision if the body moved from the given point in the given direction. </description> </method> </methods> diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index 4ef35066d0..7a40a39292 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Collision data for KinematicBody2D collisions. </brief_description> <description> + Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. + This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. </description> <tutorials> </tutorials> @@ -78,26 +81,37 @@ </methods> <members> <member name="collider" type="Object" setter="" getter="get_collider"> + The colliding body. </member> <member name="collider_id" type="int" setter="" getter="get_collider_id"> + The colliding body's unique [RID]. </member> <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> + The colliding body's metadata. See [Object]. </member> <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> + The colliding body's shape. </member> <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index"> + The colliding shape's index. See [CollisionObject2D]. </member> <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity"> + The colliding object's velocity. </member> <member name="local_shape" type="Object" setter="" getter="get_local_shape"> + The moving object's colliding shape. </member> <member name="normal" type="Vector2" setter="" getter="get_normal"> + The colliding body's shape's normal at the point of collision. </member> <member name="position" type="Vector2" setter="" getter="get_position"> + The point of collision. </member> <member name="remainder" type="Vector2" setter="" getter="get_remainder"> + The moving object's remaining movement vector. </member> <member name="travel" type="Vector2" setter="" getter="get_travel"> + The distance the moving object traveled before collision. </member> </members> <constants> |