diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-30 13:04:16 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-30 13:04:31 +0200 |
commit | 33d477498edfb4ab1b925cb2fc643180f96de3ee (patch) | |
tree | 420cfa085d0def07096718d715ca6731a101b072 /doc | |
parent | 60f8df380df7ddc5dde4de4384b488e8a342ce79 (diff) |
Remove ad-hoc FBX importer
This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.
While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.
After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/EditorSceneFormatImporterFBX.xml | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/doc/classes/EditorSceneFormatImporterFBX.xml b/doc/classes/EditorSceneFormatImporterFBX.xml deleted file mode 100644 index 21aebd4507..0000000000 --- a/doc/classes/EditorSceneFormatImporterFBX.xml +++ /dev/null @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> - <brief_description> - FBX 3D asset importer. - </brief_description> - <description> - This is an FBX 3D asset importer with full support for most FBX features. - If exporting a FBX scene from Autodesk Maya, use these FBX export settings: - [codeblock] - - Smoothing Groups - - Smooth Mesh - - Triangluate (for meshes with blend shapes) - - Bake Animation - - Resample All - - Deformed Models - - Skins - - Blend Shapes - - Curve Filters - - Constant Key Reducer - - Auto Tangents Only - - *Do not check* Constraints (as it will break the file) - - Can check Embed Media (embeds textures into the exported FBX file) - - Note that when importing embedded media, the texture and mesh will be a single immutable file. - - You will have to re-export then re-import the FBX if the texture has changed. - - Units: Centimeters - - Up Axis: Y - - Binary format in FBX 2017 - [/codeblock] - </description> - <tutorials> - </tutorials> -</class> |