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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-05-28 20:36:40 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-05-28 20:37:05 +0200 |
commit | 30474b82158af40057febb689a860f04d207f4cb (patch) | |
tree | 8e4f6879789456cda229bc07bafd5b0490fc7dad /doc | |
parent | 3a1c096eb8cf967151ae392654a24a9a875d994d (diff) |
Improve the PrimitiveMesh-derived class documentations
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/CubeMesh.xml | 1 | ||||
-rw-r--r-- | doc/classes/CylinderMesh.xml | 2 | ||||
-rw-r--r-- | doc/classes/PlaneMesh.xml | 6 | ||||
-rw-r--r-- | doc/classes/PrismMesh.xml | 8 | ||||
-rw-r--r-- | doc/classes/QuadMesh.xml | 2 | ||||
-rw-r--r-- | doc/classes/SphereMesh.xml | 2 |
6 files changed, 11 insertions, 10 deletions
diff --git a/doc/classes/CubeMesh.xml b/doc/classes/CubeMesh.xml index 814c2f21c1..6162474ed1 100644 --- a/doc/classes/CubeMesh.xml +++ b/doc/classes/CubeMesh.xml @@ -5,6 +5,7 @@ </brief_description> <description> Generate an axis-aligned cuboid [PrimitiveMesh]. + The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. </description> <tutorials> </tutorials> diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml index fa0a3bf412..dbdc7aeb92 100644 --- a/doc/classes/CylinderMesh.xml +++ b/doc/classes/CylinderMesh.xml @@ -4,7 +4,7 @@ Class representing a cylindrical [PrimitiveMesh]. </brief_description> <description> - Class representing a cylindrical [PrimitiveMesh]. + Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to 0.0. </description> <tutorials> </tutorials> diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index a8927f8479..a507f9f145 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -4,7 +4,7 @@ Class representing a planar [PrimitiveMesh]. </brief_description> <description> - Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. + Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead. </description> <tutorials> </tutorials> @@ -15,10 +15,10 @@ Size of the generated plane. Defaults to (2.0, 2.0). </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth"> - Number of subdivision along the z-axis. Defaults to 0. + Number of subdivision along the Z axis. Defaults to 0. </member> <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width"> - Number of subdivision along the x-axis. Defaults to 0. + Number of subdivision along the X axis. Defaults to 0. </member> </members> <constants> diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml index 4c282c5e8d..62f1278bba 100644 --- a/doc/classes/PrismMesh.xml +++ b/doc/classes/PrismMesh.xml @@ -12,19 +12,19 @@ </methods> <members> <member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right"> - Displacement of the upper edge along the x-axis. 0.0 positions edge straight above the bottom left edge. Defaults to 0.5 (positioned on the midpoint). + Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. Defaults to 0.5 (positioned on the midpoint). </member> <member name="size" type="Vector3" setter="set_size" getter="get_size"> Size of the prism. Defaults to (2.0, 2.0, 2.0). </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth"> - Number of added edge loops along the z-axis. Defaults to 0. + Number of added edge loops along the Z axis. Defaults to 0. </member> <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height"> - Number of added edge loops along the y-axis. Defaults to 0. + Number of added edge loops along the Y axis. Defaults to 0. </member> <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width"> - Number of added edge loops along the x-axis. Defaults to 0. + Number of added edge loops along the X axis. Defaults to 0. </member> </members> <constants> diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index 1b33f62e0f..779ce11180 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -4,7 +4,7 @@ Class representing a square mesh. </brief_description> <description> - Class representing a square mesh with size (2,2,0). Consider using a [PlaneMesh] if you require a differently sized plane. + Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options. </description> <tutorials> </tutorials> diff --git a/doc/classes/SphereMesh.xml b/doc/classes/SphereMesh.xml index 0124d8a4b0..4ebb2e919d 100644 --- a/doc/classes/SphereMesh.xml +++ b/doc/classes/SphereMesh.xml @@ -15,7 +15,7 @@ Full height of the sphere. Defaults to 2.0. </member> <member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere"> - Determines whether a full sphere or a hemisphere is created. Attention: To get a regular hemisphere the height and radius of the sphere have to equal. Defaults to [code]false[/code]. + Determines whether a full sphere or a hemisphere is created. Attention: To get a regular hemisphere, the height and radius of the sphere have to equal. Defaults to [code]false[/code]. </member> <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments"> Number of radial segments on the sphere. Defaults to 64. |