diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-31 23:03:30 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-31 23:03:30 +0100 |
commit | 2bd9a6fe8d6f29fe7ab3bcf1f6378cf425e96e84 (patch) | |
tree | 7c68113aab337547f701005d24460a4c9ee76128 /doc | |
parent | 778ffce1e35b508cab26a9e7028621b2606cfe15 (diff) | |
parent | 601c42be66c29cac2a546562217afad99a3df581 (diff) |
Merge pull request #68044 from ztc0611/ios-promotion
Add ProMotion/High Refresh Rate Support to iOS Exports
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 925d4ec7c4..7ac88377fb 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -565,6 +565,9 @@ The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values. [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly. </member> + <member name="display/window/ios/allow_high_refresh_rate" type="bool" setter="" getter="" default="true"> + If [code]true[/code], iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second. + </member> <member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true"> If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button. </member> |