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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-04 15:52:24 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-04 15:52:24 +0200 |
commit | 2a09e119864432b0074941eb7eba802c08faa72a (patch) | |
tree | c2b51794dadd76419315adf71108821940708af0 /doc | |
parent | 1a86c7ab134fc5c6db30ed0c9092353973febff7 (diff) | |
parent | 1463fc889b65524794f2f7d9cf661aa673d58e06 (diff) |
Merge pull request #52802 from V-Sekai/gltf-extensions
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ImporterMesh.xml (renamed from doc/classes/EditorSceneImporterMesh.xml) | 10 | ||||
-rw-r--r-- | doc/classes/ImporterMeshInstance3D.xml (renamed from doc/classes/EditorSceneImporterMeshNode3D.xml) | 4 |
2 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/ImporterMesh.xml index 5d57a76d5f..ab344f908c 100644 --- a/doc/classes/EditorSceneImporterMesh.xml +++ b/doc/classes/ImporterMesh.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterMesh" inherits="Resource" version="4.0"> +<class name="ImporterMesh" inherits="Resource" version="4.0"> <brief_description> A [Resource] that contains vertex array-based geometry during the import process. </brief_description> <description> - EditorSceneImporterMesh is a type of [Resource] analogous to [ArrayMesh]. It contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. + ImporterMesh is a type of [Resource] analogous to [ArrayMesh]. It contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. - Unlike its runtime counterpart, [EditorSceneImporterMesh] contains mesh data before various import steps, such as lod and shadow mesh generation, have taken place. Modify surface data by calling [method clear], followed by [method add_surface] for each surface. + Unlike its runtime counterpart, [ImporterMesh] contains mesh data before various import steps, such as lod and shadow mesh generation, have taken place. Modify surface data by calling [method clear], followed by [method add_surface] for each surface. </description> <tutorials> </tutorials> @@ -37,7 +37,7 @@ <method name="clear"> <return type="void" /> <description> - Removes all surfaces and blend shapes from this [EditorSceneImporterMesh]. + Removes all surfaces and blend shapes from this [ImporterMesh]. </description> </method> <method name="get_blend_shape_count" qualifiers="const"> @@ -69,7 +69,7 @@ <return type="ArrayMesh" /> <argument index="0" name="base_mesh" type="ArrayMesh" default="null" /> <description> - Returns the mesh data represented by this [EditorSceneImporterMesh] as a usable [ArrayMesh]. + Returns the mesh data represented by this [ImporterMesh] as a usable [ArrayMesh]. This method caches the returned mesh, and subsequent calls will return the cached data until [method clear] is called. If not yet cached and [code]base_mesh[/code] is provided, [code]base_mesh[/code] will be used and mutated. </description> diff --git a/doc/classes/EditorSceneImporterMeshNode3D.xml b/doc/classes/ImporterMeshInstance3D.xml index 848448110e..6d572f543b 100644 --- a/doc/classes/EditorSceneImporterMeshNode3D.xml +++ b/doc/classes/ImporterMeshInstance3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterMeshNode3D" inherits="Node3D" version="4.0"> +<class name="ImporterMeshInstance3D" inherits="Node3D" version="4.0"> <brief_description> </brief_description> <description> @@ -7,7 +7,7 @@ <tutorials> </tutorials> <members> - <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh"> + <member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh"> </member> <member name="skeleton_path" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("")"> </member> |