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author | Rémi Verschelde <remi@verschelde.fr> | 2021-11-01 23:07:21 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-01 23:07:21 +0100 |
commit | 29a66f7b04924505d0694a8101eec16ffb8a7c11 (patch) | |
tree | 3e4aa98e24e4dea640f032b9c702be101199ac04 /doc | |
parent | 5945f43cc8d18976129e7f59003caf3873c90e22 (diff) | |
parent | 665d29c16dd4eafb3c90e7f65835030d8d0b4f43 (diff) |
Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice
Fix new projects always being created with OpenGL
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 5563695811..30409814d2 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1557,8 +1557,9 @@ <member name="rendering/driver/depth_prepass/enable" type="bool" setter="" getter="" default="true"> If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used. </member> - <member name="rendering/driver/driver_name" type="String" setter="" getter="" default=""Vulkan""> - The video driver to use (currently only "Vulkan" is implemented). + <member name="rendering/driver/driver_name" type="String" setter="" getter="" default=""vulkan""> + The video driver to use. + [b]Note:[/b] OpenGL support is currently incomplete. Only basic 2D rendering is supported, and single-window mode is required for correct operation. [b]Note:[/b] The backend in use can be overridden at runtime via the [code]--rendering-driver[/code] command line argument. [b]FIXME:[/b] No longer valid after DisplayServer split: In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time. |