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authorRémi Verschelde <remi@verschelde.fr>2021-11-01 23:07:21 +0100
committerGitHub <noreply@github.com>2021-11-01 23:07:21 +0100
commit29a66f7b04924505d0694a8101eec16ffb8a7c11 (patch)
tree3e4aa98e24e4dea640f032b9c702be101199ac04 /doc
parent5945f43cc8d18976129e7f59003caf3873c90e22 (diff)
parent665d29c16dd4eafb3c90e7f65835030d8d0b4f43 (diff)
Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice
Fix new projects always being created with OpenGL
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ProjectSettings.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 5563695811..30409814d2 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1557,8 +1557,9 @@
<member name="rendering/driver/depth_prepass/enable" type="bool" setter="" getter="" default="true">
If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
</member>
- <member name="rendering/driver/driver_name" type="String" setter="" getter="" default="&quot;Vulkan&quot;">
- The video driver to use (currently only "Vulkan" is implemented).
+ <member name="rendering/driver/driver_name" type="String" setter="" getter="" default="&quot;vulkan&quot;">
+ The video driver to use.
+ [b]Note:[/b] OpenGL support is currently incomplete. Only basic 2D rendering is supported, and single-window mode is required for correct operation.
[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--rendering-driver[/code] command line argument.
[b]FIXME:[/b] No longer valid after DisplayServer split:
In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time.