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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-29 21:27:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-30 13:58:07 +0200 |
commit | 26f99beac38808d0221031a41ab31325fec41be1 (patch) | |
tree | fd3fed01a4d7c75c2f57448c1b0daf1b67c99bb1 /doc | |
parent | a78373ddc2c1123b13161da2037a16c40a3c4b26 (diff) |
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/CPUParticles2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 5d159c169b..5ec460abb7 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -118,7 +118,7 @@ <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> - <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98.8 )"> + <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98 )"> Gravity applied to every particle. </member> <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> |