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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-07 15:01:14 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-07 17:47:52 +0200
commit265bae824f2a56b343de71f9a846b586d2ce4e9a (patch)
treee52e42744c45d8dc58ece5a3f8e25f1e2b2ad560 /doc
parent8afd2171d1f767c13a18b478b8fc8e6cb9df2157 (diff)
Remove unimplemented `Environment.ambient_light_occlusion_color` property
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Environment.xml2
-rw-r--r--doc/classes/RenderingServer.xml1
2 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 2c4e5ea886..c7123bb75b 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -56,8 +56,6 @@
<member name="ambient_light_energy" type="float" setter="set_ambient_light_energy" getter="get_ambient_light_energy" default="1.0">
The ambient light's energy. The higher the value, the stronger the light.
</member>
- <member name="ambient_light_occlusion_color" type="Color" setter="set_ao_color" getter="get_ao_color" default="Color(0, 0, 0, 1)">
- </member>
<member name="ambient_light_sky_contribution" type="float" setter="set_ambient_light_sky_contribution" getter="get_ambient_light_sky_contribution" default="1.0">
Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.
</member>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index c79ed2a8b8..65b7e53ecd 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -932,7 +932,6 @@
<argument index="3" name="energy" type="float" default="1.0" />
<argument index="4" name="sky_contibution" type="float" default="0.0" />
<argument index="5" name="reflection_source" type="int" enum="RenderingServer.EnvironmentReflectionSource" default="0" />
- <argument index="6" name="ao_color" type="Color" default="Color(0, 0, 0, 1)" />
<description>
</description>
</method>