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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-02-16 13:43:32 +0200 |
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committer | Yuri Sizov <yuris@humnom.net> | 2023-03-27 16:34:57 +0200 |
commit | 24c4b5e8adb1084047ce695b90d34915cd497db0 (patch) | |
tree | a5b8095e301832f36a73d8a9335a551f8e64839e /doc | |
parent | 3cae980c178905ac5be51c168698af7b355c4e9c (diff) |
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
(cherry picked from commit 174e0837e0826179a2e51e581aa895cb5cc90885)
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/EditorPaths.xml | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/EditorPaths.xml b/doc/classes/EditorPaths.xml index 6733212208..0d02685f98 100644 --- a/doc/classes/EditorPaths.xml +++ b/doc/classes/EditorPaths.xml @@ -64,7 +64,9 @@ <return type="bool" /> <description> Returns [code]true[/code] if the editor is marked as self-contained, [code]false[/code] otherwise. When self-contained mode is enabled, user configuration, data and cache files are saved in an [code]editor_data/[/code] folder next to the editor binary. This makes portable usage easier and ensures the Godot editor minimizes file writes outside its own folder. Self-contained mode is not available for exported projects. - Self-contained mode can be enabled by creating a file named [code]._sc_[/code] or [code]_sc_[/code] in the same folder as the editor binary while the editor is not running. See also [method get_self_contained_file]. + Self-contained mode can be enabled by creating a file named [code]._sc_[/code] or [code]_sc_[/code] in the same folder as the editor binary or macOS .app bundle while the editor is not running. See also [method get_self_contained_file]. + [b]Note:[/b] On macOS, quarantine flag should be manually removed before using self-contained mode, see [url=https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html]Running on macOS[/url]. + [b]Note:[/b] On macOS, placing [code]_sc_[/code] or any other file inside .app bundle will break digital signature and make it non-portable, consider placing it in the same folder as the .app bundle instead. [b]Note:[/b] The Steam release of Godot uses self-contained mode by default. </description> </method> |