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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2023-02-16 13:43:32 +0200
committerYuri Sizov <yuris@humnom.net>2023-03-27 16:34:57 +0200
commit24c4b5e8adb1084047ce695b90d34915cd497db0 (patch)
treea5b8095e301832f36a73d8a9335a551f8e64839e /doc
parent3cae980c178905ac5be51c168698af7b355c4e9c (diff)
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
(cherry picked from commit 174e0837e0826179a2e51e581aa895cb5cc90885)
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/EditorPaths.xml4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/EditorPaths.xml b/doc/classes/EditorPaths.xml
index 6733212208..0d02685f98 100644
--- a/doc/classes/EditorPaths.xml
+++ b/doc/classes/EditorPaths.xml
@@ -64,7 +64,9 @@
<return type="bool" />
<description>
Returns [code]true[/code] if the editor is marked as self-contained, [code]false[/code] otherwise. When self-contained mode is enabled, user configuration, data and cache files are saved in an [code]editor_data/[/code] folder next to the editor binary. This makes portable usage easier and ensures the Godot editor minimizes file writes outside its own folder. Self-contained mode is not available for exported projects.
- Self-contained mode can be enabled by creating a file named [code]._sc_[/code] or [code]_sc_[/code] in the same folder as the editor binary while the editor is not running. See also [method get_self_contained_file].
+ Self-contained mode can be enabled by creating a file named [code]._sc_[/code] or [code]_sc_[/code] in the same folder as the editor binary or macOS .app bundle while the editor is not running. See also [method get_self_contained_file].
+ [b]Note:[/b] On macOS, quarantine flag should be manually removed before using self-contained mode, see [url=https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html]Running on macOS[/url].
+ [b]Note:[/b] On macOS, placing [code]_sc_[/code] or any other file inside .app bundle will break digital signature and make it non-portable, consider placing it in the same folder as the .app bundle instead.
[b]Note:[/b] The Steam release of Godot uses self-contained mode by default.
</description>
</method>