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authorDavid Saltares <david.saltares@gmail.com>2017-10-08 15:22:02 +0100
committerDavid Saltares <david.saltares@gmail.com>2017-10-10 20:41:01 +0100
commit23a2e2a2a95716be1c475c8406c2a755e7ea0674 (patch)
tree7764cf51b6f9cf251ccdb81092903657eebd2679 /doc
parentbd10a002402de6e3a69a17af604784ea7f5b3330 (diff)
[DOCS] - Complete Engine docs
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Engine.xml19
1 files changed, 14 insertions, 5 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 2372c619f5..5bb0810296 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Engine" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Access to basic engine properties.
</brief_description>
<description>
+ The [Engine] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others.
</description>
<tutorials>
</tutorials>
@@ -13,7 +15,7 @@
<return type="int">
</return>
<description>
- Return the total amount of frames drawn.
+ Returns the total number of frames drawn.
</description>
</method>
<method name="get_frames_per_second" qualifiers="const">
@@ -27,26 +29,28 @@
<return type="int">
</return>
<description>
- Return the amount of fixed iterations per second (for fixed process and physics).
+ Returns the number of fixed iterations per second (for fixed process and physics).
</description>
</method>
<method name="get_main_loop" qualifiers="const">
<return type="MainLoop">
</return>
<description>
- Return the main loop object (see [MainLoop] and [SceneTree]).
+ Returns the main loop object (see [MainLoop] and [SceneTree]).
</description>
</method>
<method name="get_target_fps" qualifiers="const">
<return type="float">
</return>
<description>
+ Returns the desired frames per second. If the hardware cannot keep up, this setting may not be respected. It defaults to 0, which indicates no limit.
</description>
</method>
<method name="get_time_scale">
<return type="float">
</return>
<description>
+ Returns how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
</description>
</method>
<method name="get_version_info" qualifiers="const">
@@ -67,12 +71,14 @@
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if the editor is running.
</description>
</method>
- <method name="is_in_fixed_frame" qualifiers="const">
+ <method name="is_in_physics_frame" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop.
</description>
</method>
<method name="set_editor_hint">
@@ -81,6 +87,7 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
+ Sets the running inside the editor hint if [code]enabled[/code] is [code]true[/code].
</description>
</method>
<method name="set_iterations_per_second">
@@ -89,7 +96,7 @@
<argument index="0" name="iterations_per_second" type="int">
</argument>
<description>
- Set the amount of fixed iterations per second (for fixed process and physics).
+ Sets the number of fixed iterations per second (for fixed process and physics).
</description>
</method>
<method name="set_target_fps">
@@ -98,6 +105,7 @@
<argument index="0" name="target_fps" type="int">
</argument>
<description>
+ Sets the target frames per second.
</description>
</method>
<method name="set_time_scale">
@@ -106,6 +114,7 @@
<argument index="0" name="time_scale" type="float">
</argument>
<description>
+ Sets the time scale.
</description>
</method>
</methods>