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author | Nathan Warden <nathan@nathanwarden.com> | 2017-09-09 09:30:38 -0500 |
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committer | Nathan Warden <nathan@nathanwarden.com> | 2017-09-09 09:30:38 -0500 |
commit | 236025dccfd044824fd4d26f8611e0de16ce36fb (patch) | |
tree | 0878c23b0088c2af0a50ff9c786aa14d40003432 /doc | |
parent | d1cb73b47a17de830d9474026ffa7b3587cfbc68 (diff) |
Updated documentation for StaticBody.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/base/classes.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index a097470306..9d7cc94e58 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -47989,12 +47989,16 @@ </methods> <members> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" brief=""> + The body bounciness. </member> <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" brief=""> + The constant angular velocity for the body. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation. </member> <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" brief=""> + The constant linear velocity for the body. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction" brief=""> + The body friction, from 0 (frictionless) to 1 (full friction). </member> </members> <constants> |