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authorNathan Warden <nathan@nathanwarden.com>2017-09-09 09:30:38 -0500
committerNathan Warden <nathan@nathanwarden.com>2017-09-09 09:30:38 -0500
commit236025dccfd044824fd4d26f8611e0de16ce36fb (patch)
tree0878c23b0088c2af0a50ff9c786aa14d40003432 /doc
parentd1cb73b47a17de830d9474026ffa7b3587cfbc68 (diff)
Updated documentation for StaticBody.
Diffstat (limited to 'doc')
-rw-r--r--doc/base/classes.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index a097470306..9d7cc94e58 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -47989,12 +47989,16 @@
</methods>
<members>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" brief="">
+ The body bounciness.
</member>
<member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" brief="">
+ The constant angular velocity for the body. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.
</member>
<member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" brief="">
+ The constant linear velocity for the body. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" brief="">
+ The body friction, from 0 (frictionless) to 1 (full friction).
</member>
</members>
<constants>