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authorkobewi <kobewi4e@gmail.com>2021-11-17 12:50:25 +0100
committerkobewi <kobewi4e@gmail.com>2021-11-17 12:50:25 +0100
commit2341c7bbd93e934647e25428b3656e439ade2b99 (patch)
tree9a70938c57ff041ba0f53f14b529d6b197e924c0 /doc
parenteb3cc0e55c4be6353ffbfafe8a5a7bb7f1a260a3 (diff)
Mention how to add margins to Button's icon
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Button.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index ba55fda59c..d63bad7cad 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -78,6 +78,7 @@
</member>
<member name="icon" type="Texture2D" setter="set_button_icon" getter="get_button_icon">
Button's icon, if text is present the icon will be placed before the text.
+ To edit margin and spacing of the icon, use [code]hseparation[/code] theme property of [Button] and [code]content_margin_*[/code] properties of the used [StyleBox]es.
</member>
<member name="icon_align" type="int" setter="set_icon_align" getter="get_icon_align" enum="Button.TextAlign" default="0">
Specifies if the icon should be aligned to the left, right, or center of a button. Uses the same [enum TextAlign] constants as the text alignment. If centered, text will draw on top of the icon.