diff options
author | Ryan Roden-Corrent <ryan@rcorre.net> | 2019-05-18 10:15:14 -0400 |
---|---|---|
committer | Ryan Roden-Corrent <ryan@rcorre.net> | 2019-05-19 17:51:35 -0400 |
commit | 20168b5fbfd7e38197bcb42487112bc970677880 (patch) | |
tree | ae8e7f01e07402d30ecc59b5818e49932dd4499e /doc | |
parent | ee5ba3e0974caba3e3589d2a53405ef7328dc1b1 (diff) |
Clarify auto_advance.
Make the docs more clear about how you can use auto_advance. Calling it
a "variable" is vague, so I updated the docs to clearly state that it
becomes a boolean parameter on the AnimationTree.
Fixes godotengine/godot-docs#2439.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationNodeStateMachineTransition.xml | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index a21ee50949..2c3d2ceb79 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -10,7 +10,10 @@ </methods> <members> <member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition"> - Turn on auto advance when this condition is set. This is a custom text field that can be filled with a variable name. The variable can be modified from code. + Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle": + [codeblock] + $animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0 + [codeblock] </member> <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance"> Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code]. |